(* Copyright (C) 1992, Digital Equipment Corporation *) (* All rights reserved. *) (* See the file COPYRIGHT for a full description. *) (* Last modified on Mon Feb 10 17:52:20 PST 1992 by muller *) (* modified on Mon Feb 10 16:54:50 PST 1992 by ayers *) MODULE PopupMenuDLE EXPORTS PopupMenuDLE; IMPORT DisplayList, DLWindow, DPS, DPSWindow, Text, Fmt; CONST xMargin = 5.0; CONST yMargin = 3.0; CONST fontHeight = DPS.StandardFontPoints; CONST fontDescender = 0.0; CONST itemsBelowButton = 1.0; CONST grayStrokeWidthText = "4.0"; (* Only 'inside' paints, due to clip. *) CONST colorStrokeWidthText = "4.0"; (* Only 'inside' paints, due to clip. *) PROCEDURE Repaint (e: E; box: DPS.Box; only: REFANY := NIL): Text.T = VAR data: Text.T := ""; BEGIN IF DPS.BoxesIntersect (e.box, box) THEN data := " gsave " & PushBoxCoords (e.box) & Fmt.Real(DPS.StandardFontPoints) & " 0.5 mul ButtonDLEDrawRoundedPath " & " clip 0.95 setgray gsave fill grestore " & "0.5 setgray " & grayStrokeWidthText & " setlinewidth stroke "; IF e.items#NIL THEN FOR k := 0 TO NUMBER(e.items^)-1 DO data := data & RewriteItemText (e, e.items^[k]); END; END; data := data & " grestore "; END; RETURN data; END Repaint; PROCEDURE RewriteItemText (e: E; i:Item): Text.T = VAR data: Text.T; BEGIN data := " " & Fmt.Real(i.textPlace.x) & " " & Fmt.Real(i.textPlace.y) & " moveto " & " (" & i.text & ") " & " ButtonDLEFont setfont "; IF i.hot THEN data := data & " 0.0 1.0 1.0 sethsbcolor show "; ELSE data := data & " 0.5 setgray show " END; RETURN data; END RewriteItemText; PROCEDURE RewriteItem (e: E; i:Item) = BEGIN e.ImmediatePostScript ( " gsave " & RewriteItemText(e, i) & " grestore " ); END RewriteItem; PROCEDURE PushBoxCoords (box: DPS.Box): Text.T = BEGIN RETURN " " & Fmt.Real(box.low.x) & " " & Fmt.Real(box.low.y) & " " & Fmt.Real(box.high.x) & " " & Fmt.Real(box.high.y) & " "; END PushBoxCoords; PROCEDURE RecalculateItems (e: E; place: DPS.Place; t: DPSWindow.T) = VAR width, maxWidth: REAL; BEGIN IF e.items=NIL THEN e.box := DPS.ZeroBox; RETURN; END; IF NUMBER(e.items^) < 1 THEN RETURN; END; e.box.high.y := place.y - itemsBelowButton; e.box.low.y := e.box.high.y - ( FLOAT(NUMBER(e.items^)) * fontHeight + yMargin + yMargin ); maxWidth := 0.0; FOR k := 0 TO NUMBER(e.items^)-1 DO width := DPS.TextWidth (e.items^[k].text, t, "ButtonDLEFont"); e.items^[k].textPlace.y := e.box.high.y - ( yMargin + FLOAT(k+1)*fontHeight - fontDescender ); maxWidth := MAX (maxWidth, width); END; e.box.low.x := place.x - (maxWidth/2.0 + xMargin); e.box.high.x := e.box.low.x + maxWidth + xMargin + xMargin; FOR k := 0 TO NUMBER(e.items^)-1 DO e.items^[k].textPlace.x := e.box.low.x + xMargin; END; END RecalculateItems; PROCEDURE Init (e: E; t: DPSWindow.T) = VAR height, width: REAL; BEGIN IF e.initialized THEN RETURN; END; t.SendFoundation ( " /ButtonDLEDrawCircledPath " & " { /highy exch def /highx exch def /lowy exch def /lowx exch def " & " /half highy lowy sub 2 div def " & " newpath lowx half add highy moveto " & " lowx half add lowy half add half 90 270 arc " & " highx half sub lowy lineto " & " highx half sub lowy half add half 270 90 arc " & " lowx half add highy lineto closepath } def " ); t.SendFoundation ( " /ButtonDLEDrawRoundedPath " & " { /r exch def /highy exch def /highx exch def " & " /lowy exch def /lowx exch def " & " newpath lowx lowy r add moveto " & " lowx r add highy r sub r 180 90 arcn " & " highx r sub highy r sub r 90 0 arcn " & " highx r sub lowy r add r 0 270 arcn " & " lowx r add lowy r add r 270 180 arcn " & " closepath } def " ); t.SendFoundation ( " /ButtonDLEFont /Times-Roman findfont " & Fmt.Real(fontHeight) & " scalefont def " ); (* Cannot calculate box until Popup() supplies a place. *) e.initialized := TRUE; END Init; PROCEDURE ItemMoused (e: E; t: DPSWindow.T; place: DPS.Place): Item = VAR box:DPS.Box; BEGIN IF e.items#NIL THEN FOR k := 0 TO NUMBER(e.items^)-1 DO box := DPS.Box { DPS.Place {e.box.low.x, e.items^[k].textPlace.y}, DPS.Place {e.box.high.x, e.items^[k].textPlace.y + fontHeight} }; IF DPS.PlaceIsInBox (place, box) THEN RETURN e.items^[k]; END; END; END; RETURN NIL; END ItemMoused; PROCEDURE Mouse (e: T; window: DPSWindow.T; event: DPS.MouseEvent): BOOLEAN = VAR in: BOOLEAN; VAR new, old: Item; VAR fudgedBox: DPS.Box; BEGIN Init (e, window); in := DPS.PlaceIsInBox (event.place, e.box); <* ASSERT e.hot *> IF event.clickType = DPS.ClickType.LastUp THEN (* Not necessary: we will Remove e.hot := FALSE; *) fudgedBox := e.box; fudgedBox.low.y := fudgedBox.low.y - 1.0; fudgedBox.high.x := fudgedBox.high.x + 1.0; (* There ^^ is be something wrong with DPS clipping. *) e.Remove (); window.Dirty (fudgedBox, NIL); new := ItemMoused (e, window, event.place); IF new # NIL (* Can no longer test Proc#NIL *) THEN new.Proc(); END; ELSE (* Not LastUp. Keep correct item highlighted. *) new := ItemMoused (e, window, event.place); old := NIL; IF e.items#NIL THEN LOOP FOR k := 0 TO NUMBER(e.items^)-1 DO IF e.items^[k].hot THEN old := e.items^[k]; EXIT; END; END; EXIT; END; END; IF new # old THEN IF old # NIL THEN old.hot := FALSE; RewriteItem(e, old); END; IF new # NIL THEN new.hot := TRUE; RewriteItem(e, new); END; END; END; RETURN TRUE; END Mouse; PROCEDURE Popup (t: T; place: DPS.Place; window: DLWindow.T) = BEGIN (* Should assert that it is not being displayed. *) (* Client must do this if window changes: t.initialized := FALSE; *) Init (t, window); (* Could arrange to test for 'different window' *) FOR k := 0 TO NUMBER(t.items^)-1 DO t.items^[k].hot := FALSE; END; t.hot := TRUE; (* We are called with the button already down! *) RecalculateItems (t, place, window); window.displayList.Append (t); t.Dirty (t.box, t); END Popup; PROCEDURE ProcIsReallyNIL (i: Item) = BEGIN END ProcIsReallyNIL; BEGIN END PopupMenuDLE.