(* Copyright (C) 1992, Digital Equipment Corporation *) (* All rights reserved. *) (* See the file COPYRIGHT for a full description. *) (* *) (* Last modified on Mon Feb 24 14:01:20 PST 1992 by muller *) <*PRAGMA LL*> (* A "Cursor.T" is a screen-independent specification of a cursor shape. The call "VBT.SetCursor(v, cs)" sets the cursor of "v" to be "cs". The locking level is "LL.sup <= VBT.mu" for all of the procedures in this interface. *) INTERFACE Cursor; IMPORT Pixmap, Point; TYPE T = RECORD cs: INTEGER END; Predefined = [0..2]; CONST DontCare = T{0}; TextPointer = T{1}; NotReady = T{2}; (* You should set "Cursor.DontCare" when you don't care about the cursor shape; "Cursor.TextPointer" when the cursor is to be used for editing text, and "Cursor.NotReady" to indicate that the application is not receptive to user input. *) TYPE Raw = RECORD plane1, plane2: Pixmap.Raw; hotspot: Point.T; color1, color2, color3: RGB; END; BW = {UseBg, UseFg, UseIntensity}; RGB = RECORD r, g, b: REAL; gray := -1.0; bw := BW.UseIntensity END; (* A "Raw" represents a cursor with explicit offset, bitmaps, and colors. The "plane1" and "plane2" are depth-1 pixmaps. They must have the same bounding rectangle, and the hotspot must lie within the bounding rectangle or on its east or south edge. If the hotspot is illegal, it will be moved to the closest legal position. The cursor's hotspot is kept on top of the mouse's location on the screen. The cursor's image tracks the mouse relative to the hotspot. For example, if the hotspot is (0, 0), the (0, 0) bit of the cursor's image will be located over the mouse's location. The remainder of the cursor will appear to the south and east. The color of each pixel in the cursor's image is determined from the corresponding bits in "plane1" and "plane2" ("p1" and "p2"): | p1 = 0, p2 = 0 => `transparent` | p1 = 0, p2 = 1 => color1 | p1 = 1, p2 = 0 => color2 | p1 = 1, p2 = 1 => color3 The colors for the cursor are matched as closely as possible to the selection of cursor colors that the screentype supports. If the screentype allows only two colors for the cursor, then the pixels that would have been "color3" will be "color1". The "gray" and "bw" values control the color on gray-scale and monochrome displays, according to the same rule used in "PaintOp.FromRGB". *) PROCEDURE FromRaw(READONLY r: Raw): T; (* Return a cursor that looks like "r" on all screens. *) (* If the screentype does not support "r"'s colors or size, "FromRaw" will clip or convert colors as necessary. On a screentype that does not allow user-defined cursors, the cursor returned by "FromRaw" will behave like "DontCare". *) PROCEDURE FromName(READONLY names: ARRAY OF TEXT): T; (* Return the first available cursor of those named in the array "names". *) (* The entries of "names" are cursor names as specified in the "ScrnCursor" interface, possibly containing wild card characters. On any particular screentype, "FromName(names)" iterates through "names" in order and returns an arbitrary match from the first name that matches anything. If no name has any matches, it returns "DontCare". Standard X screentypes support the cursors named in {\it X Window System} by Scheifler et. al. \cite{XSpec} Appendix B. Therefore, for example, | FromName(ARRAY OF TEXT{"XC_Arrow"}) returns a cursor that behaves like the X arrow cursor on X screentypes, and like "DontCare" on screentypes that have no cursor named "XC_Arrow". *) END Cursor.