(* Copyright (C) 1992, Digital Equipment Corporation *) (* All rights reserved. *) (* See the file COPYRIGHT for a full description. *) (* *) (* Trestle.def, by gnelson and msm. *) (* Last modified on Mon Feb 24 13:58:14 PST 1992 by muller *) (* modified on Sat Dec 21 16:12:26 PST 1991 by gnelson *) (* modified on Wed Sep 11 10:18:31 PDT 1991 by msm *) (* modified on Thu Jul 26 14:53:37 PDT 1990 by steveg *) <*PRAGMA LL*> (* The "Trestle" interface provides routines for connecting to window systems; installing, decorating, and moving top-level windows, and performing related operations. *) INTERFACE Trestle; IMPORT VBT, Rect, Point, Region, ScrnPixmap, TrestleComm; TYPE T <: ROOT; (* A "Trestle.T" identifies an instance of a window system. All the routines in this interface that take a "Trestle.T" accept the value "NIL", which represents the default window system obtained by calling "Connect(NIL)". *) PROCEDURE Install( v: VBT.T; applName: TEXT := NIL; inst: TEXT := NIL; windowTitle: TEXT := NIL; iconTitle: TEXT := NIL; bgColorR: REAL := -1.0; bgColorG: REAL := -1.0; bgColorB: REAL := -1.0; iconWindow: VBT.T := NIL; trsl: T := NIL) RAISES {TrestleComm.Failure}; <* LL.sup <= VBT.mu *> (* Initiate the installation of "v" as a decorated top-level window of the window system "trsl". *) (* "Install" may return before the installation is complete. "Install" is a checked runtime error if "v" is not detached, or if "v" is in the process of being installed. The position of the window on the screen depends on the window manager. The text "applName" is the application name; it defaults to the application name from the process environment. The text "inst" distinguishes windows with the same application name. For example, a text editor might use the full path name of the file being edited as the instance. The default is the value of the environment variable "WINSTANCE". Trestle does not require that the pair "(applName, inst)" be unique, but session management tools will work more smoothly if it is. The text "windowTitle" will be placed in the window's title bar when the window is not iconic. It defaults to the concatenation of "applName", a space, and "inst", or just to "applName" if "inst" is "NIL". The icon for the window will contain the text "iconTitle" together with "iconWindow" (if it is not "NIL"). For example, "iconWindow" might be a small "BitmapVBT". Some window managers ignore "iconWindow". The default for "iconTitle" is "inst", or "applName" if "inst" is "NIL". The triple "bgColorR", "bgColorG", "bgColorB" specify the red, green, and blue components of the background color for the window and icon titles. If they are defaulted, the window manager's default background color will be used; if they are not defaulted they should be between "0.0" and "1.0". Some window managers ignore the background color. An installed window's maximum, minimum, and preferred size will be reported to the window manager, initially and whenever they change. However, a "StableVBT" filter is inserted above each installed window, so that a new preferred size will not be reported if the window's current size satisfies the new max and min constraints. Use "StableVBT.Disable" to force a new preferred size. It is a checked runtime error if either "v" or "iconWindow" is already installed. Installing a window inserts one or more filters above it, including a "HighlightVBT", a "StableVBT", and filters that make screen-independent resources work. *) PROCEDURE AwaitDelete(v: VBT.T); <* LL = {} *> (* Wait until "v" is deleted or disconnected from whatever window system it is installed on. *) (* "AwaitDelete" will not return until after the "Deleted" or "Disconnected" code has been delivered and processed by the window. It is a noop if "v" is already deleted or is not installed. *) PROCEDURE Delete(v: VBT.T); <* LL.sup = VBT.mu *> (* Delete "v" from wherever it is installed. *) (* "Delete" automatically releases any selections owned by "v" or any of "v"'s descendants. Before "Delete(v)" returns, lost codes will be delivered for any such selections. If "v" owned the mouse focus, "v" will also receive a synthesized mouse transition of type "LastUp". Then "v" will receive a "Deleted" code, and finally "Delete" will return. At this point "v" is disconnected and can be re-installed. *) PROCEDURE Decorate( v: VBT.T; instance: TEXT := NIL; windowTitle: TEXT := NIL; iconTitle: TEXT := NIL; bgColorR: REAL := -1.0; bgColorG: REAL := -1.0; bgColorB: REAL := -1.0; applName: TEXT := NIL; iconWindow: VBT.T := NIL) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Change the decorations of "v" to the given values *) (* Any parameter that is defaulted will not be changed, unless v has been "Attached" since it was last decorated, in which case the default value is computed as in "Install". "Decorate" is a noop if "v" is not an installed decorated window. *) PROCEDURE GetDecoration(v: VBT.T; VAR instance, windowTitle, iconTitle, applName: TEXT; VAR bgColorR, bgColorG, bgColorB: REAL; VAR iconWindow: VBT.T): BOOLEAN; <* LL.sup = VBT.mu *> (* If "v" is decorated, fetch "v"'s decorations, and return "TRUE". Otherwise, return "FALSE". *) (* \subsection{Window placement} *) PROCEDURE Attach(v: VBT.T; trsl: T := NIL) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Attach "v" to the window system "trsl", leaving it invisible. *) (* "Attach" is like "Install", except (1) the locking level is different, (2) the attachment is completed before "Attach" returns, (3) the window becomes undecorated, and (4) the window remains invisible until you call "Overlap", "Iconize", or "MoveNear". Before calling one of these, most clients will want to call "Decorate". *) PROCEDURE Overlap( v: VBT.T; id: ScreenID; READONLY nw: Point.T) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Move the northwest corner of "v" to the point "nw" on the screen "id". *) (* If "v" is undecorated, this produces a window with no title bar or border, and the user will probably not be able to move, iconize or delete the window; this is a bad idea unless you're implementing pop-up or pull-down menus. *) PROCEDURE Iconize(v: VBT.T) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Make the window "v" become iconic. *) PROCEDURE MoveNear(v, w: VBT.T) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Move the window "v" to be near the window "w". *) (* The exact effect of "MoveNear" depends on the window manager. If "w" is "NIL" or is not installed where "v" is, then "MoveNear" will attempt to bring "v" to the attention of the user; in particular, if "v" is an overlapping window, "v" will be brought to the top; if "v" is an icon, it will be deiconized; if "v" is in the invisible state produced by "Attach", it will be opened in some visible place. "Overlap", "Iconize", and "MoveNear" are all no-ops if "v" is not installed. The effects of "Iconize" and "MoveNear" are undefined for undecorated windows. *) PROCEDURE InstallOffscreen( v: VBT.T; width, height: CARDINAL; preferredScreenType: VBT.ScreenType) RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Give "v" a domain with the given dimensions in the off-screen memory of the window system to which it is attached. *) (* "InstallOffscreen" rescreens "v" to "preferredScreenType", or something as much like it as supported for off-screen windows. The window "v" must be in the floating state produced by "Attach". The usual purpose is to paint on "v" and then use "VBT.Capture" to retrieve the contents of its screen as a pixmap. You should delete "v" when you are done with it. Until "v" is deleted, you should not pass it to "Overlap", "Iconize", "MoveNear" or "InstallOffscreen". *) (* \subsection{Enumerating and positioning screens} *) (* A window system may have multiple screens. Each screen is identified by an integer. *) TYPE ScreenID = INTEGER; CONST NoScreen: ScreenID = -1; TYPE ScreenOfRec = RECORD id: ScreenID; q: Point.T; trsl: T; dom: Rect.T END; PROCEDURE ScreenOf( v: VBT.T; READONLY p: Point.T) : ScreenOfRec; <* LL.sup < v *> (* Return information about where "v" is installed. *) (* If "v" is an installed window then after "res := ScreenOf(v, p)" we have \medskip\bulletitem "res.id" is the "ID" of the screen currently containing "v"; \medskip\bulletitem "res.q" is the point in screen coordinates that corresponds to the point "p" in window coordinates; \medskip\bulletitem "res.trsl" is the window system on which "v" is installed; and \medskip\bulletitem "res.dom" is the domain of the screen "res.id". \medskip The point "p" need not be in the domain of "v". If "v" is not installed, then "res.trsl" will be "NIL", "res.id" will be "NoScreen", and the other fields will be arbitrary. If the window manager is moving "v" between screens when "ScreenOf" is called, then "res.id" will be "NoScreen" and "res.dom" and "res.q" will be arbitrary. *) TYPE Screen = RECORD id: ScreenID; dom: Rect.T; delta: Point.T; type: VBT.ScreenType END; ScreenArray = REF ARRAY OF Screen; PROCEDURE GetScreens(trsl: T := NIL): ScreenArray RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Return an array of descriptors of the screens of the window system "trsl". *) (* For each "Screen" "s" in the returned array, the rectangle "s.dom" is the domain of the "VBT" at the root of the screen. The screens all lie in a global coordinate system, within which the user moves the cursor. The point "p" in screen coordinates corresponds to the point "p+s.delta" in global coordinates. (Some window systems don't support this; in which case "s.delta" will be set to "Point.Origin" for all screens.) The value "s.type" is the screentype of the screen's root "VBT". "GetScreens" returns "NIL" if the window system has no screens. *) (* \subsection{Reading pixels from a screen} *) PROCEDURE Capture( id: ScreenID; READONLY clip: Rect.T; VAR (* out *) br: Region.T; trsl: T := NIL) : ScrnPixmap.T RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Read the contents of "clip" from screen "id" of "trsl". *) (* "Capture(id, clip, br, trsl)" is like "VBT.Capture(r, clip, br)", where "r" is the "VBT" at the root of screen "id" of the window system "trsl". *) (* \subsection{Checking on recent input activity} *) PROCEDURE AllCeded(trsl: T := NIL): BOOLEAN RAISES {TrestleComm.Failure}; <* LL.sup = VBT.mu *> (* Return whether there is pending input from "trsl". *) (* If a program calls "AllCeded(t)" and "TRUE" is returned, then there are no mouse clicks or keystrokes on their way to any top-level windows installed by the program on "t". For example, when the VT100 terminal emulator has observed a key-down and waited for half a second and observed no key-up and concludes that it should go into auto-repeat mode, it verifies that "AllCeded" returns "TRUE" to make sure that the up transition is not on its way, to avoid erroneously entering auto-repeat mode. *) PROCEDURE TickTime(trsl: T := NIL): INTEGER; <* LL.sup <= VBT.mu *> (* Return the number of microseconds per "VBT.TimeStamp", in events reported to "VBTs" connected to the window system "trsl". *) (* \subsection{Connecting to a window system} *) PROCEDURE Connect(inst: TEXT := NIL): T RAISES {TrestleComm.Failure}; <* LL.sup <= VBT.mu *> (* Connect to the window system named "inst". *) (* In general, the format and interpretation of "inst" are implementation-dependent. Here are the rules when using an X server: If "inst" is "NIL", it defaults to the value of the environment variable "DISPLAY", unless this variable is undefined, in which case it defaults to ":0". The syntax of "inst" should be: | (":" | "::")("" | "." ) where "" is an arbitrary string of characters (possibly empty) and "" is a non-negative decimal integer. It denotes an X server according to the rules on page 27 of the second edition of {\it X Window System}, by Scheifler et. al., Digital Press, 1990 \cite{XSpec}. For example, "nemesia:0" denotes the first window system on the machine "nemesia", and ":0" denotes the first window system on the machine calling "Connect". The exception is raised if the designated window system doesn't exist or cannot be connected to. *) END Trestle.