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<TITLE>Re: [SPG_Active_Members] Saving video games</TITLE>
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On 2/12/09 10:33 AM, "Henry Lowood" <lowood@stanford.edu> wrote:<BR>
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</SPAN></FONT><SPAN STYLE='font-size:12.0px'><FONT FACE="Georgia, Times New Roman">We've had less success with commercial titles<BR>
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That is the understatement of the century.<BR>
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Between active destruction and lack of interest, very few sources survive from the first twenty years of computing.<BR>
I know you’ve tried to find them inside IBM, Grady, and they don’t exist. I have had some success with companies,<BR>
especially HP, at CHM, for systems from the 80’s onwards, but there just isn’t much out there from earlier systems.<BR>
We get lucky some time, as was the case with a donor from Kansas City that had the SDS 900 series software which<BR>
was given to them by Honeywell, but in most cases as companies merged or were downsized, the ‘obsolete’ code<BR>
went into the dumpster.<BR>
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This is the most frustrating part of my job.. Trying to ferret out what still exists and then trying to read and preserve it <BR>
knowing how important this effort is given how little there is, and how ambivalent the computing world is on the subject.<BR>
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I am on the MAME development list, and posted there that I find it very sad that we will be able to run most arcade games<BR>
that have a microprocessor, but not the code that ran on mainframes or supercomputers.<BR>
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